Furthermore, assets are delivered on-demand via APIs to provide the most up-to-date project data. Assets end up being hard-coded which means a new game needs to be deployed each time there is an update, and it’s difficult to access the BIM data for other workflow tasks such as BI analytics, project management, and operations.ģD Repo solves these problems by providing a fully automated and open-source version control BIM platform in the cloud, able to process large amounts of data in minutes for real-time rendering whilst preserving full fidelity, regardless of file size. High-frequency updates and the complexity of CAD and BIM have historically limited the adoption of real-time rendering in AEC. Following on from our recent announcement about our new integration with Epic Games’ Unreal Engine, we’ve put together a quick guide to show you how to import your 3D Repo models into the Unreal editor.
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